Composer, Sound designer, audio programmer
Maize Wallin is a Melbourne based composer, sound designer, and audio programmer. Their focus is in producing 3D spatialised audio and dynamic music using cutting edge techniques. Maize consults in Australia and around the world on these topics, and is heavily engaged in the game development community, and in activism and representation within it. As well as freelancing working on video games, Maize consults with development teams and composers who investigate their options in working together, and what knowledge they need. Maize also has four years experience teaching at universities in Melbourne.